This is my second project inside Unreal Engine 5 where I created a small indoor environment that looks like an old Japanese coin washer. All objects in this project were made in Blender3D, unwrapped using RizomUV, and textured in Substance 3D Painter. Some of the textures and decals were taken from Quixel Bridge. Through this project, I learned how to better work with the Lumen lighting system of Unreal Engine 5 and improved my blockout pipeline.